![]() ![]() That means thinking about the people, animals etc. They might have to decide whether to hire a ranger, find a certain spell, eat their own mounts. ![]() ![]() If characters need to eat each day, for example, they might need to think before charging into the vast desert. problems and obstacles, some semblance of verisimilitude is required.* Even if the mechanical representation of verisimilitude is highly abstracted and streamlined, instead of a 100% accurate simulation, then as long as they make players care about the environment a little bit, the rules are successful. Edit: It turns out most people just want the rules and not the editorial - If you don't want to know why you should use encumbrance and will just take my word for it, skip to the last section, or see the printable PDF of the rules here and the new inventory sheet here.įor games to really make you immerse yourself in the world, and to creatively use your tools to "attack" things that don't have statblocks, i.e. ![]()
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